Breadcrumbs

Sentry uses breadcrumbs to create a trail of events that happened prior to an issue. These events are very similar to traditional logs, but can record more rich structured data.

This page provides an overview of manual breadcrumb recording and customization. Learn more about the information that displays on the Issue Details page and how you can filter breadcrumbs to quickly resolve issues in Using Breadcrumbs.

You can manually add breadcrumbs whenever something interesting happens. For example, you might manually record a breadcrumb if the user authenticates or another state change occurs.

Manually record a breadcrumb:

Copied
USentrySubsystem* SentrySubsystem = GEngine->GetEngineSubsystem<USentrySubsystem>();

TMap<FString, FString> AdditionalData;
AdditionalData.Add("SomeKey", "SomeValue");

SentrySubsystem->AddBreadcrumb("Message", "Category", "Type", AdditionalData, ESentryLevel::Info);

The same result can be achieved by calling corresponding function in blueprint:

Add breadcrumb

The Unreal Engine SDK can capture certain types of breadcrumbs automatically. Those can be enabled using the Sentry configuration window at Project Settings > Plugins > Sentry.

Sentry automatic breadcrumbs

Help improve this content
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").